Far cry 5 healing animations2/25/2023 ![]() ![]() Far Cry 3 looked at colonisation and the impact of violence on young people. Far Cry 2 analysed the brutality of the arms trade in a divided nation, and how people strive to make profit from suffering. The messages of each Far Cry game are not particularly deep, but they do have something to say. ![]() The violence is neatly woven into the politics of the series. ![]() Far Cry’s battles aren’t about being cool they’re about being awful. Blood, bullets, and blades are used in a way that makes you flinch, which is a departure from how bloodshed is typically handled in games. They depict savage people in savage lands, making use of deplorable violence to achieve their goals. For me, the appeal has always been in how vicious they have been. My enjoyment of previous Far Cry games comes from more than just their excellent gun feel, expansive worlds, and sandbox freedom. Nevermind the humour, why are Far Cry 5’s drivers so bad? Far Cry 5 has traded the series’ savage nature for knock-off GTA humour, and I’m pretty upset about it. I’ve been a long-term admirer of the series, especially the snaking direction it has taken over the years, but this fifth installment has extracted the key elements I love and replaced them with zaniness and eccentricity. It was around the time when I was using a flamethrower to roast zombie-like cultists in a mission set to Disco Inferno by The Trammps that I realised that I hate Far Cry 5. ![]()
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